#include <AppearanceStates.h>
Textures in Scene2D may be inherited from parent Nodes, this is specified in the TextureState of a Node. TextureStates "own" their images in most cases, that is, a deep copy of the image is made when a TextureState is copy constructed. If a TextureState is constructed with an image view, then the texture state will simply reference and copy the view, rather than the actual image.