TextureState Class Reference
[Nodes]

Contains information about texture image and how the texture is propagated through the scene graph. More...

#include <AppearanceStates.h>

List of all members.


Detailed Description

Contains information about texture image and how the texture is propagated through the scene graph.

Textures in Scene2D may be inherited from parent Nodes, this is specified in the TextureState of a Node. TextureStates "own" their images in most cases, that is, a deep copy of the image is made when a TextureState is copy constructed. If a TextureState is constructed with an image view, then the texture state will simply reference and copy the view, rather than the actual image.

See also:
GIL.h, Adobe GIL http://opensource.adobe.com/gil/

The documentation for this class was generated from the following file:

Generated on Fri Feb 22 15:56:24 2008 for Scene2D by  doxygen 1.5.5