Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AppearancePropertiesManages the appearance settings for a Shape
CameraCamera base class Node
CircleCircle shape node
ControllerControllers provide a base class for controlling Node objects in the scene graph
InputListenerObjects use this interface to respond to input
InputSystemControls the passing of input from some windowing system (e.g. GLUT) to the various controllers, filters, and objects in the scene graph
LineLine shape node
MaterialStateContains information about material colour and how the material is propagated through the scene graph
NodeThe main class of Scene2D. Nodes are used to represent objects in the scene, and can be animated, selected, and respond to events
Node::by_idOrder by ID tag
Node::by_nameOrder by name tag
Node::by_sequenceSequential ordering tag
Node::by_spatial_xOrder by x position tag
Node::by_spatial_yOrder by y position tag
Node::random_accessRandom access tag
NodeListenerObjects use this interface to respond to Node events
OrthoCamera2D orthographic camera class
PhysicsPropertiesManages the physics settings for a Shape
PointPoint shape node
PolyPolygon shape node
QuadQuad shape node
SceneNodeNode used to represent an entire scene or world
ShapeBase class for Shape objects
SpatialProvides simple local spatial transformation methods
TextureStateContains information about texture image and how the texture is propagated through the scene graph
TriTriangle shape node
Vector2< T >2D vector class
VertexLight-weight class for storing position, material, and texture

Generated on Fri Feb 22 15:56:19 2008 for Scene2D by  doxygen 1.5.5