#include "Types.h"
#include <GL/gl.h>
#include <string>
#include "../Utility/TextureProvider.h"
#include "../Utility/Vector.h"
Classes | |
struct | MaterialState |
Contains information about material colour and how the material is propagated through the scene graph. More... | |
class | TextureState |
Contains information about texture image and how the texture is propagated through the scene graph. More... |