addPhysicsObject(Shape *shape) | SceneNode | |
AfterDraw | Node | |
applyToAll(boost::function< void(Node *)> f, bool parentsFirst=false) | Node | |
attachChild(Node &s) | Node | |
attachChild(Node *s) | Node | |
attachListener(NodeListener *listener, int priority=2) | Node | |
BeforeDraw | Node | |
begin() | Node | [inline] |
begin() const | Node | [inline] |
child(int index) const | Node | |
ChildAttached | Node | |
ChildRemoved | Node | |
const_iterator typedef | Node | |
const_iterator_by_id typedef | Node | |
const_iterator_by_name typedef | Node | |
const_iterator_by_sequence typedef | Node | |
const_iterator_by_spatial_x typedef | Node | |
const_iterator_by_spatial_y typedef | Node | |
const_iterator_random_access typedef | Node | |
containsPoint(const Vector2f &point) const | Node | |
createPhysicsWorld(const Vector2f &minPoint, const Vector2f &maxPoint, const Vector2f &gravity) | SceneNode | |
Destroyed | Node | |
disablePhysics() | SceneNode | |
draw() | SceneNode | [virtual] |
enableEvents(SceneNode *scene) | Node | |
enableMouseDragging() | Node | |
enablePhysics() | SceneNode | |
end() | Node | [inline] |
end() const | Node | [inline] |
extents() const | Node | [virtual] |
extents_t typedef | Node | |
findAllChildren(const std::string &name, std::vector< Node * > &children) | Node | |
findChild(int id) | Node | |
findChild(const std::string &name) | Node | |
getActiveCamera() | SceneNode | |
getBackgroundColour() const | SceneNode | |
getDataPoints(std::vector< Vector2f > &points) const | Node | [virtual] |
getInputSystem() | SceneNode | |
getPhysicsWorld() | SceneNode | |
id() const | Node | |
ignoreActiveCamera(SceneNode *scene) | Node | |
init() | SceneNode | |
iterator typedef | Node | |
iterator_by_id typedef | Node | |
iterator_by_name typedef | Node | |
iterator_by_sequence typedef | Node | |
iterator_by_spatial_x typedef | Node | |
iterator_by_spatial_y typedef | Node | |
iterator_random_access typedef | Node | |
localRotation() | Spatial | [inline] |
localRotation() const | Spatial | [inline] |
localTranslation() | Spatial | [inline] |
localTranslation() const | Spatial | [inline] |
material() | Node | [inline] |
name() const | Node | |
Node() | Node | |
Node(const std::string &name) | Node | |
Node(const Node &node) | Node | |
node_set typedef | Node | |
numChildren() const | Node | |
objectToWorld(const Vector2f &object) const | Node | [virtual] |
parent() const | Node | |
ParentChanged | Node | |
reinsert() | Node | |
removeAllChildren() | Node | |
removeChild(Node &s) | Node | |
removeChild(Node *s) | Node | |
removeFromParent() | Node | |
removeListener(NodeListener *listener) | Node | |
render() | Node | |
respondToEvent(boost::signal< void(int, int, int)> &event, int value, const boost::function< void(int, int)> &action, bool trackEvent=false) | Node | |
respondToEvent(int priority, boost::signal< void(int, int, int)> &event, int value, const boost::function< void(int, int)> &action, bool trackEvent=false) | Node | |
rotation() const | Node | |
SceneNode(bool manageMemory=false) | SceneNode | |
screenToWorld(const Vector2f &coord) | SceneNode | |
setActiveCamera(Camera *camera) | SceneNode | |
setBackgroundColour(const Colour4f &colour) | SceneNode | |
setColour(float r, float g, float b) | Node | |
setInputSystem(InputSystem *input) | SceneNode | |
setMaterial(const MaterialState &matState) | Node | [virtual] |
setName(const std::string &name) | Node | |
setPhysicsWorld(b2World *world) | SceneNode | |
setTexture(const TextureState &texState) | Node | [virtual] |
setVisible(bool visible) | Node | |
Spatial() | Spatial | [inline] |
Spatial(const Spatial ©) | Spatial | [inline] |
texture() | Node | [inline] |
translation() const | Node | |
updateScene(float delta) | SceneNode | |
VisibilityChanged | Node | |
visible() | Node | [inline] |
worldToObject(const Vector2f &world) const | Node | [virtual] |
worldToScreen(const Vector2f &coord) | SceneNode | |